

Long-range players like snipers can set up some nasty long shots. With an assault rifle, consider focusing more on the big pieces of cover, balancing offense with defense.

With an SMG, focus on rapid movement between and around the various cover points, ambushing enemies along the way. In general, assault rifles and SMGs do very well on Rush, considering its primary mixture of short- to medium-range sight lines. Once you’ve got a basic handle on the layout, try your luck with different weapon classes. Take your time learning the perimeter and discovering which objects are purely cover and which ones can be mantled for a height advantage over your enemies. Running blindly toward the middle, inside or out, is a recipe for death. Wherever you are on the map, there’s nearly always cover at hand, so learn the various obstacles and routes to outsmart your opponents play after play.įirst things first, you’ve got to get a handle on the map layout. Featuring longer sight lines and waist-height cover, the arena sees a lot of mid-range combat, too, with even the occasional sniper taking aim from the outer edges.

The interior arena and gift shop force Operators into a tighter space than outside, with close-quarter battles dominating the shop and playing a key role in the arena. Take either of the side ramps or climb to the top elevated path to gain access to one of two windows facing down onto center map, or just book it down the elevated walkway to traverse the length of the outer course with minimal exposure. Outside, the wide center lane is filled with a mix of vehicles, containers, and other obstacles that provide plenty of cover opportunities and the chance to evade and ambush enemy Operators. Players can either fight out in the open or move south to the gift shop and interior arena. Teams begin either in the parking lot to the east or deep inside the course by Warehouse No. Set in the foothills of Georgia, Rush takes place on a medium-sized paintball course featuring interior and exterior arenas.
